Τρισδιάστατες απεικονίσεις-αποκαταστάσεις και εικονική πραγματικότητα στην αρχαιολογία

Part of : Εγνατία ; No.7, 2003, pages 243-258

Issue:
Pages:
243-258
Parallel Title:
3d reconstructions and virtual reality in archaeology
Section Title:
Αρχαιολογία
Author:
Abstract:
Archaeology through its disciplinary history has extensively used avariety of two-dimensional forms like drawings, photographs, maps etc. as ameans to present the visual parts of archaeological information. Since thesetechniques suffer from what Tutte described as «difficulties of dimensionalcompression», they cannot represent adequately the complex character ofthe original context and they constitute a rather poor way to visualize thepast and record the archaeological information. Computer technology andespecially 3D modelling (either in the form of computer graphics or lately ofvirtual reality) has emerged the last years as a means to overcome thesedifficulties, since it provides an easily accessible, highly visual and interactiveform of the archaeological data. However 3D modelling and 3Dreconstructions in archaeological process are not without problems: themajority of early 3D reconstructions are restricted mostly in a «visualperception model», in which architectural reconstructions and movementthrough buildings consistute the dominant form of information. Are wedealing then just with a tool capable of producing sophisticated pictures of anidealized past (which consist mostly of architectural landscapes) or with anexplorative-methodological tool that will allow us to reconstruct the originalcontext and test different theories? The appearance of a technophile group inarchaeology and the ongoing discussion is focusing on the development of aknow-how and a theoretical basis concerning these tools and their acceptancefrom the broader archaeological community, the definition of terms (virtualreality) in relevance to archaeology, the experimentation with different applicationsand approaches to the material. Recent projects seem to overcomethe technical character of many of the first 3D reconstructions of ancientlandscapes and allow us to explore and approach the polysemy of the originalcontext in various and alternative ways. The possibility to record, handle,analyze and deliver in an accessible format vast amounts of archaeologicaldata in a highly visual form, can provide us with an extremely usefulcognitive tool. Practically this means that we are not dealing just with amethod of sophisticated architectural reconstructions but with a broader methodological approach of contextual reconstructions, which in time can eliminate the restrictive character of the excavational procedure.
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