Second life in education : The case of commercial online virtual reality applied to teaching and learning

Part of : Themes in science and technology education ; Vol.2, No.1-2, 2009, pages 107-115

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107-115
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Abstract:
Second Life is a three-dimensional, multi-user virtual environment that has attracted particular attention for its instructional potential in professional development and higher education settings. This article describes Second Life in general and explores the benefits and challenges of using it for teaching and learning.
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